Mike de Graaff

Mike de Graaff

Creative Developer

I’m specialized in front-end development and passionate about game design. I bring designs to life with precision and creativity.

About me

I’m a front-end developer with a sharp eye for detail and one of my strengths is ensuring the final product looks and behaves exactly as intended, by translating designs directly into code.

In addition to front-end development, I discovered a passion for game design during my minor. In the first six weeks, I worked as a developer on a mobile game project. For the following 14 weeks, I took on the role of game designer for a 3D game, with a focus on player experience, mechanics, and creative problem-solving.

I’m currently in the final phase of my Creative Media and Game Technologies studies at the Rotterdam University of Applied Sciences, and I’m actively looking for a graduation internship starting in February 2026. I’m eager to use my skills in front-end development and/or game design to research, design, and build a project that makes a meaningful impact.

If you’re looking for a motivated intern who brings designs to life exactly as envisioned, let’s connect!

Experience

  1. September 2025 - Present

    Minor Game Design and Development

    I am currently enrolled in a minor course in Game Design and Development at the Rotterdam University of Applied Sciences. This course is focused on learning the fundamentals of game design, including game mechanics, level design, and user experience.

    • Unity
    • Game Design
    • C#
  2. February 2025 - June 2025

    Interdisciplinary Project

    During the second half of my third year at the Rotterdam University of Applied Sciences, I participated in an interdisciplinary project where I collaborated with students from various disciplines to create a mobile application. This project allowed me to apply my research-, design- and front end skills in a real-world setting while working with a diverse team.

    • React Native
    • TypeScript
    • TailwindCSS
    • Prompt Engineering
    • Figma
    • Teamwork
    • Collaborating with Designer
  3. September 2024 - January 2025

    Internship at DPDK

    During my internship at DPDK in the first half of year 3, I worked as a front-end developer on various projects. I gained valuable experience in building responsive web applications and collaborating with designers and other developers. This internship allowed me to apply my skills in a professional environment and learn from experienced developers.

    • Next.js
    • TypeScript
    • TailwindCSS
    • Prismic
    • Figma
    • Collaborating with Designers
  4. September 2023 - June 2024

    Year 2 Creative Media and Game Technologies

    In my second year, I worked on a range of technical projects. I built an MVC web app using Laravel, a full-stack React application with a RESTful API and CRUD functionality, and a mobile app with React Native and Expo GO. I also developed a platform game using pose detection, powered by a self-trained neural network.

    • Laravel
    • PHP
    • MongoDB
    • React
    • React Native
    • Expo GO
    • Pose Detection
    • Neural Networks
  5. September 2022 - June 2023

    Year 1 Creative Media and Game Technologies

    In my first year, I built a foundation in both front-end and back-end development. I created a basic HTML/CSS/JS website, developed a PHP reservation system with MySQL, explored CSS framework Bulma for styling an informational site, and made a simple runner game using the Excalibur Game Engine with basic object-oriented programming.

    • HTML
    • CSS
    • JavaScript
    • PHP
    • MySQL
    • React
    • Bulma
    • Excalibur Game Engine

Projects

  • Twisted Trail

    • Mobile Game

    Twisted trail is an endless runner where the main character, Marc Whelan, runs through the forest trying to gather evidence of the strange creatures that live on the trail. I worked on this mobile game during my minor, I was a developer and I worked together with another developer, a game designer, and 2 artists. My main tasks in this project were related to the functionality of the creatures that appear on the trail, such as their abilities and behaviors when the player interacts with them.

    Screenshot of the project
  • Tuinder (Demo Video)

    • Mobile App

    Tuinder is a mobile app that helps users make their gardens more sustainable and biodiversity-friendly. Through a swipe-based system, the app builds a personal profile to generate a garden tailored to the user’s preferences and limitations. It features a community page to share gardens and comment on others, as well as a to-do list for daily tasks like watering plants or removing weeds. The garden suggestions take into account native plants, water drainage, and reducing paved surfaces. The goal is to not only make the user’s garden, but also the city, a greener place.

    Screenshot of the project
  • Internship Report Website

    • Website
    • Grade 10/10

    For my internship report, I created a website to showcase my experiences and projects during my internship at DPDK. I dive deep into the projects I worked on, the technologies I used, and the skills I developed. The project received a grade of 10/10.

    Screenshot of the project
  • Bnext Corporate Website

    • Website

    Bnext is a company focused on circular and sustainable solutions for waste and material reuse. I contributed to the development of their new corporate website. My focus was on building and refining content components, improving performance, and resolving design and functionality issues. I also developed the footer, including newsletter signup, navigation links, and animated text.

    Screenshot of the project
  • Blijdorp Report Platform

    • Website

    For this project, I helped develop a reporting website for Blijdorp Rotterdam Zoo, focused on sharing their environmental impact. The platform complements their main website by offering space for in-depth stories and data, without distracting from practical visitor information. My work included building a custom navigation system, creating new content sections, replicating their existing 404 page, and solving design and functionality issues based on feedback.

    Screenshot of the project