
Where We Went
- 3D Game
- Unity
- Game Design
Where We Went is a narrative-driven puzzle game where the mysterious main character can control ancient guardians to solve puzzles. As a game designer, I focused on level and puzzle design, gameplay mechanics, and player experience. I also playtested the game, deliberately testing mechanics and edge cases to identify and reproduce bugs. We used those findings to improve the player experience and game stability.





